List of Edits/Edit Rules

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List of Edits/Edit Rules

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Teams that finish in 3rd to 8th place each season per league (NL/AL) will be able to select, in order of best to worst record, from a listed of options to edit their teams and players. The AL and NL will have separate and identical lists for now, but eventually when we get a few more options in it will be one list. The LCS losers will each receive a half a credit towards a future edit, and the WS loser will receive a quarter credit.

Edit options can be traded, but only once a guarantee of not making the playoffs has been established. Players who have previously been edited may be traded at will.

At the end of the season, the league commissioner or edit secretary will post a thread listing the default edit selections for each non-playoff team. Teams must begin selecting their edits once the season ends (or sooner if possible). Each team until the completion of gameplay (Game 9) on the first day of new season (with some understood flexibility) to change the selection which is listed for them. Some exceptions will be made over the next day or so if the owners above you change their selection without much notice. If a selection is not made that team will have their selection banked, AND WILL BE AUTOMATICALLY BANKED THE FOLLOWING SEASON until the team owner contacts the commissioner or posts on the message board. The selection process is subject to change at my discretion (with prior notice) based on any difficulties applying it.

Owners can choose to save their edit credit for a future season. Edits that are stored as credits can be used in any future season and credits can be traded also. Edits from credits can be selected only after the initial 6 owners in your league choose their edit. Any edit that is left after the first six may be "purchased" with one full edit credit. Edits that were selected as regular edits may also be purchased with two full edit credits, called DOUBLING DOWN. Edits selected after the first 6 are taken can be selected up to 3 times by any single owner with enough full credits. Multiple owners may use a credit(s) on the same edit as long as it isn't one selected as part of the normal 6. Doubled down edits cannot be used multiple times by the same owner, unless the doubled down edit is being used by the owner who selected it as a regular edit. An owner wishing to double down on an edit must have two edit credits available, you may not use your banked edit to double down.

Once the edit is selected and locked in it may not be changed. However, owners have until the end of the season to select the players to have their edits applied to. The two exceptions are duplicate draftee and match highest improvement (if being applied to a minor league improve); that player must be selected within the first month of the season. Owners may trade their selection later in the season if they wish, but if the players are not selected before season end then the edit becomes a credit.

Edit credits earned by skipping your selection may not be used until the following season.

New owners entering the league get a WildCard edit. If the team they are taking over has an edit credit, they can use it the season they take over or sometime in the next three complete seasons on any edit they want regardless of what has already been selected. If they do not have a credit to use then their first normal 1-6 edit will be a wildcard (I recommend trading for a credit if this would be the case).

The current edits available are as follows:

1. Complete Position Conversion & Skill Boost
Choose any 2 players to make a complete position conversion and gain +5/+5 to Arm/Range. Changing a pitcher to a hitter and vice-versa which will also result in a +3 to each of the 5 hitting categories or 3 pitching categories. If you want, you can gain a defensive boost of +10/+10 to Arm/Range to a player that does not switch positions.

2. Misc. Skills Enhanced
The non-improvable skills can be enhanced. Health, Leadership, and Bunting can all be increased. You can select any 2 to be applied to a player or split between two players. You can select Bunting or Leadership twice as your two picks if you want, but if you use one selection on health the second cannot also be on health. Below are the formulas which will be used for each option:
Health = old health + (100 - old health)/3
Bunting = Maximized (A+ bunting)
Leadership = old leadership + (100 - old leadership)/2

3. Max CP Increase - THIS EDIT IS NO LONGER AVAILABLE
Max CPs per player increased from 5 to 8. Total spendable CPs still 15.

4. Bonus Offseason Improvement Chances
+30 offseason (major league) improvement chances. Can be distributed among multiple players.

5. Endurance Boost
+20 endurance to any pitcher(s). Can be distributed among multiple players. Maximum of +15 to any single pitcher.

6. Match Highest Improvement
Highest successful improvement number on any single player can be copied and used to replace the improvements gained to any other ability.

7. Extended Career
Reduce the age of any one player by two years. Player must be at least 30 years of age (offseason). Can only be used twice on any single player during his career, and the second time the players age will only be reduced by one year.

8. 25yo Offseason
Any player under 23 can get his offseason improvements as if he was 25. This is roughly the 2nd or 3rd best improvement year and gives decent learning credits to guys who play as youngsters. This can only be done once on a player.

9. Unretire A Player
Players can be convinced to come out of retirement and play one or two more seasons. For one season players will gain 8 points to all standard improvable attributes. For two seasons they will gain 5 to each in the first year, and 5 again the second year (note they will decline as normal between these years so your not really getting 10). This can only be applied once to any player. The player must have either retired from your team, or played the majority (or very close to it if he played for 3 or more teams) of his career with your team.

10. Career Year
A player can have all of his standard improvable abilities boosted 10 points for one season. Health will be maxed out at 100 for the season. This can only be applied once to any player.

11. Duplicate Draftee
Owner can have any single player drafted at pick #5 or below duplicated and added to their team. The player chosen to impose the duplicate stats must have been drafted in the same year. Also, pitchers must be duped onto pitchers and position players onto position players. Also PLEASE MAKE SURE THAT YOU ARE DUPING THE STATS ONTO A PLAYER YOU ACTUALLY CONTROL!!!

12. Swap Or Blend Skills
Take a player and average out his improvable skills. For hitters, contact, power, and speed will be averaged and range will be averaged with arm. Pitchers can have their control and velocity averaged. Alternatively, owners can choose to swap the contact/power numbers for hitters and velocity/control numbers for pitchers. With the swap, the higher skills will lose 2 points each. For blend any overflow that doesn't divide evenly will go where I feel it is best (power, speed for hitters, control for pitchers).

13. Injury Time Reduction
If you take this option you get 60 days of injury reduction to be used at any point in any divisible number for the next three seasons. These should only be used on long injuries, as I might not get to the change for up to 24 hours. These can be used anytime during the season or post season, and as I subtract days I'll lower your balance. You can also trade days away to people.

14. Gold Glove Pitcher
Choose a pitcher to gain max (100 / A+) arm and range. In addition pitcher will gain max bunting, and minimum B(60 points) in CVR, PVR, CVL, PVL, and Speed. This should help with all the little things. Pickoffs will happen more often, less errors from the pitcher, and the pitcher will be much more successful at bunting runners across... as well as possibly being safe on the bunt himself. Once this edit is used on a pitcher he must play pitcher for the rest of his career. This edit can be seperated to give one pitcher the Def Skills of Max arm and Range, while another pitcher gets the bunting, hitting, and speed bonuses.

15. Balance
Choose one player raise all improvable skills to a minimum of 40 points.(40 points is a mid C), for hitters CVR, PVR, CVL, CVR, Speed, Range, and Arm, for pitchers Endurance, Velocity, and Control. Any skill that is over 40 points before this edit is applied will not change.

16. Team Training
Pick one of the following 4 options to give your entire team extra specific training.
a) Technical - All players receive +1 to CVR, CVL. and Control.
b) Strength - All players receive +1 to PVR, PVL, and Velocity.
c) Conditioning - All players receive +2 to Speed and Endurance.
d) Defense - All players receive +2 to Range and Arm

17. 18 year Minor League season
Choose a player OS 24 year old or younger to receive minor league training as an 18 year old for a season.

18. The Tommy John
Choose one pitcher on your major league roster.
The pitcher is disabled for one entire season, but gets a 10 point boost in control. This edit can only be used once per player.
A team can only use this edit once a year, even if an edit is acquired from the other league or if edit credits are used.

19. Power-ups
Choose any one of the following options. Only one of these can be chosen as a regular edit per league per season. If it is not chosen, then any variety of power-ups can be purchased with edit credits.
a. Power Boost - Add +6 to PVR and PVL to any player os age 23yr and under.
b. Contact Boost - Add +6 to CVR, CVL, & Speed to any player os age 23yr and under.
c. Control Freak - Add +6 to Control to any Pitcher os age 23yr and under.
d. Power Pitcher - Add +10 to Velocity to any Pitcher os age 23yr and under.



Please feel free to discuss among yourselves possible additions to the list. Keep in mind that most changes to code that involves running of games and such are impossible to do because they work sitewide. For the most part, only modification of players displayed abilities, ages, current injuries, and offseason things such as improvements can be made. I also don't want this to become a major effort for me to have to keep up with.
To help us serve you better, please use the support system for all questions or problems. PMs should NEVER be used. The Support system is always read before PMs.
ashuran9
Posts: 241
Joined: Sat Sep 30, 2017 7:15 am

Re: List of Edits/Edit Rules

Post by ashuran9 »

Thanks for getting that list of edits back!!

Andy
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