Variable Improves

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bostonhitz
Posts: 389
Joined: Mon Oct 02, 2017 11:03 am

Variable Improves

Post by bostonhitz »

How do Variable Improves work in this league?

I know some leagues have more busts/gems than usual - is this league standard?

http://www.simdynasty.com/player.jsp?id ... rimps=imps

For exmaple, I came across this guy which really blew my mind. And also, I haven't seen many busts.

Just wondering if someone can shed some light
Michael1
Posts: 896
Joined: Sat Sep 30, 2017 7:21 am

Re: Variable Improves

Post by Michael1 »

I abused the heck out of Myron and was also floored bt 1.5 steps in Endurace in one year.
Michael1
Posts: 896
Joined: Sat Sep 30, 2017 7:21 am

Re: Variable Improves

Post by Michael1 »

I abused the heck out of Myron and was also floored bt 1.5 steps in Endurace in one year.
lyle
Posts: 236
Joined: Sat Sep 30, 2017 3:37 pm

Re: Variable Improves

Post by lyle »

Here is from the rule book. It doesn't have a huge effect in my opinion, but does make it a little more realistic. Not every top 10 pick is star and not every late pick is useless. Basically makes you keep a close eye on the guys in the minors and make changes accordingly, give them more or less points....

Variable Improvement

Some leagues offer Variable Improvement. In general, player development is fairly predictable because any two players with the same age and attributes have the same chance of improving. In leagues that offer variable improvement, this may not be the case.

When players are created, they will be randomly assigned 1 of 14 possible development curves. On the League Rules page, if the Development Curve System is anything except 0, the league is using Variable Improvement. Each league may decide on a different distribution among these curves, check your league message board for your league's distribution.

Here is a description of each curve. Please keep in mind that these curves only modify the chances of converting an IC in the majors or minors, nothing else.

Regular This is how players typically develop.

Young Major Leaguer Player develops the same as Regular for minor league improvements, but his major league improvements will improve at a higher rate in his early 20s. On the flip side, he won't improve quite as well as compared to Regular when he hits his mid-20s.

Late Bloomer Peak improvement years are skewed a few years older for both major and minor league improvement chances.

Enigma 1, Enigma 2, Enigma 3 Peak improvement years come randomly. Some years will be better than Regular, some are worse. There are 3 varieties of this one to keep people guessing.

Ageless Wonder Will be on the Regular path until he enters his mid-30s, at which point his conversion percentage increases dramatically to the point of offsetting declines or even improving a bit.

Bust Improvement conversion percentages are down across the board.

Gem Improvement conversion percentages are up across the board.

Bust in Minors/Gem in Majors Player follows the Bust curve while in the minors, but the Gem curve when in the majors.

Gem in Minors/Bust in Majors Player follows the Gem curve when in the minors, but the Bust curve when in the majors.

Eureka 1, Eureka 2, Eureka 3 A player improves below average for most years in his career, but in 1-2 seasons in the majors or minors he converts a much higher percentage of chances. There are 3 variations on this with different "eureka" ages.

The following charts show minor league and major league interpretations of the development curves. The minor league table is for the player's actual age, and the major league table uses the player's offseason age, because this is how ICs are converted. 0 represents no change from the Regular system. + means the player will convert more chances, - means he will convert less chances

Minor Leagues

Development Curve <22 22 23-32 >33
Regular 0 0 0 0
Young Major Leaguer 0 0 0 0
Late Bloomer - 0 + +
Enigma ? ? ? ?
Ageless Wonder 0 0 0 +
Bust - - - -
Gem + + + +
Bust in Minors/Gem in Majors - - - -
Gem in Minors/Bust in Majors + + + +
Eureka ? ? ? ?


Major Leagues

Development Curve <23 23 24 25-30 31-33 >34
Regular 0 0 0 0 0 0
Young Major Leaguer + 0 - - 0 0
Late Bloomer - - - + + +
Enigma ? ? ? ? ? ?
Ageless Wonder 0 0 0 0 0 +
Bust - - - - - -
Gem + + + + + +
Bust in Minors/Gem in Majors + + + + + +
Gem in Minors/Bust in Majors - - - - - -
Eureka ? ? ? ? ? ?

The default distribution for these development curves is:

Regular: 38%

Young Major Leaguer, Late Bloomer, Bust: 10% each

Ageless Wonder, Gem, Bust in Minors Gem in Majors, Gem in Minors Bust in Majors: 5% each

Eureka, Enigma: 6% each
bostonhitz
Posts: 389
Joined: Mon Oct 02, 2017 11:03 am

Re: Variable Improves

Post by bostonhitz »

Lyle, that was great - thank you so much.

Any idea how this league is set up, Is it the standard? It kind of seems like there’s misty regular development with a few variable sprinkled in
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