Always Pinch Hit for Pitcher if losing or tied?

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Vytron
Posts: 28
Joined: Sat Mar 30, 2019 4:27 am

Always Pinch Hit for Pitcher if losing or tied?

Post by Vytron » Mon Apr 08, 2019 4:29 pm

Is there a way to set it so that if I'm not winning the game I want to always Pinch Hit for my Pitcher after some inning? It's a desperate situation in the 8th and I really need some runs and my Relief Pitcher just comes and bats... but if I'm winning then I want my Pitcher to be pulled out so "Always PH for Relievers" wouldn't work here.

nuzzy62
Posts: 420
Joined: Sat Sep 30, 2017 8:56 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by nuzzy62 » Wed Apr 10, 2019 7:41 am

Under Mode, go to Pitchers.
The last one is Pitcher PH for Offense.
Select In or after the whatever inning pinch hit for my pitcher if the Winning or Tying run is On Deck.

That should give you the greatest number of pinch hitters for your pitchers.

You could also adjust under Pitcher Stamina so the RP gets pulled more often by selecting a high number of batters to this question: When he is batting, consider a RP tired if he will become tired after facing the next
batters.

Vytron
Posts: 28
Joined: Sat Mar 30, 2019 4:27 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by Vytron » Wed Apr 10, 2019 9:30 pm

nuzzy62 wrote:
Wed Apr 10, 2019 7:41 am
Select In or after the whatever inning pinch hit for my pitcher if the Winning or Tying run is On Deck.
Thanks, this is what I have set (8th), yet my relief pitcher continues to bat in the 8th instead of being pinch hit for.
nuzzy62 wrote:
Wed Apr 10, 2019 7:41 am
You could also adjust under Pitcher Stamina so the RP gets pulled more often by selecting a high number of batters to this question: When he is batting, consider a RP tired if he will become tired after facing the next batters.
Will try this out, just hoped there was an "unless I'm winning" option for this.

Vytron
Posts: 28
Joined: Sat Mar 30, 2019 4:27 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by Vytron » Sat Apr 13, 2019 9:33 pm

Like in this game:

http://www.simdynasty.com/boxscore.jsp? ... 6&cityid=2

I'm losing by 5 runs, so it'd be very nice if someone capable of batting pinch-hit for him on the 8th (Pitcher Stamina could have caused a pinch-hit on the 6th, which was undesirable, "Always PH for Relievers on the 8th" could make me lose a game if my good pitcher is switched for another one that sucks.) So I can't just always pinch it on the 8th for RP if losing or tied (unless "Winning or Tying run is On Deck" isn't working as it should?)

phen0m
Posts: 165
Joined: Mon Oct 30, 2017 11:45 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by phen0m » Sun Apr 14, 2019 3:32 pm

yea it sucks theres no option for this, just gotta put it on pinch hit if the tying run is on deck, and deal with them not getting pinch hit for if youre getting blown out. Ive tried to put an insane high number on the Consider a RP tired if he will become tired after facing the next batters but it doesn't seem to work, they still dont get pinch hit for.

WillyD
Posts: 1376
Joined: Sat Sep 30, 2017 12:29 pm
Location: New England

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by WillyD » Sun Apr 14, 2019 10:57 pm

You can just always have your relievers pinch it for after a certain inning. The closer would be exempt if you us the closer rule.

phen0m
Posts: 165
Joined: Mon Oct 30, 2017 11:45 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by phen0m » Mon Apr 15, 2019 9:00 am

like Vytron said, then your stud relievers gonna get pinch hit for when you dont want him to. My best reliever comes in in all close games, not just when im winning.

WillyD
Posts: 1376
Joined: Sat Sep 30, 2017 12:29 pm
Location: New England

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by WillyD » Mon Apr 15, 2019 1:24 pm

Vytron wrote:
Wed Apr 10, 2019 9:30 pm
nuzzy62 wrote:
Wed Apr 10, 2019 7:41 am
Select In or after the whatever inning pinch hit for my pitcher if the Winning or Tying run is On Deck.
Thanks, this is what I have set (8th), yet my relief pitcher continues to bat in the 8th instead of being pinch hit for.
nuzzy62 wrote:
Wed Apr 10, 2019 7:41 am
You could also adjust under Pitcher Stamina so the RP gets pulled more often by selecting a high number of batters to this question: When he is batting, consider a RP tired if he will become tired after facing the next batters.
Will try this out, just hoped there was an "unless I'm winning" option for this.
If you designate you best reliever as a closer he won't get pulled if you're ahead.
If I am winning and have the closer rule turned on, and my effective closer comes to bat in the Bottom of the 8th or later, Let him bat.

phen0m
Posts: 165
Joined: Mon Oct 30, 2017 11:45 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by phen0m » Mon Apr 15, 2019 2:46 pm

Im sure he knows that already. Hes talking about when your team is losing by more than what the 'winning or tying' run on deck can cover. Aka youre getting blown out. There needs to be a 'in or after the whatever inning, pinch hit for pitcher if i'm losing at all or losing up to a certain specified amount, not just only when the tying run is on deck. Like if youre down 3+ runs and theres noone on base, theres no way to pinch hit for your pitcher unless hes tired or you have always pinch hit for my pitcher after specified inning on. But if you have that on your stud reliever is gonna get pulled in a tie game when you dont want him to, when maybe (if hes a solid endurance reliever) he could have went like 4 more innings scoreless before getting tired. Its fine in extra innings because you can use the extra inning setting to where they only get pinch hit for when losing, its just a little annoying when youre down 3+ runs in the 7th-8th inning and your RP bats. But its the lesser of two evils as id rather have that than my best reliever getting pulled in tie games.

Vytron
Posts: 28
Joined: Sat Mar 30, 2019 4:27 am

Re: Always Pinch Hit for Pitcher if losing or tied?

Post by Vytron » Thu Apr 18, 2019 5:38 am

Exactly. I have requested this feature to be added to the game (viewtopic.php?f=7&t=12687 )

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