A few great ideas.

Let us know what you'd like to see!
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Cueball899
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A few great ideas.

Post by Cueball899 » Fri Feb 02, 2018 12:30 pm

Some guys like to move around WR in different formations. Would be cool if we could match a corner with WR so no matter where the wide-out lines up the corner with opposite with him.

Would also love to see some 4 WR formations and 2 TE formations.

Be able to choose a 3-4 or 4-3 defense.

Also being able to hire a head coach, offense and defensive coordinators would be amazing. Have the coaches have specialty's like run game, pass game, defense, etc....... Even could include trainers who add IC to each player. Give each coach and or trainer 4 or 5 attributes that they are able to improve and that's it. Each coach is different based on their specialty.

Also would like to see the offensive line get more improvements on run and pass blocking. All they train on is strength, stamina, agility and of course blocking skills day in, day out. So in my opinion, you should see a offensive linemen who drafted at a B+ run and pass blocking may very well improve to a A blocking and maybe even a A+ blocking rating. You could also add a train run or pass or both blocking options. So if a lineman has A+ pass blocking but B run blocking he could train only on run blocking giving a even better chance to raise the run blocking skill.

Tackle stats, Please!!!!!!!!!!!!!!!!!!!!!!!!

You guys rock, but we need to see some improvements on the football side. Getting tough to keep players and find new ones.

Cueball899

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Admin
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Re: A few great ideas.

Post by Admin » Mon Feb 05, 2018 12:56 pm

I've already have some of the hooks in for more defensive options. The issue I ran into is that the central play resolver is currently just too big, so I need to break it in two before I can add much more to it. But that is coming.

Skills are relative to other players, so if everyone can get to A+ it's the same result as everyone getting to C. It's that "if everyone is special then no one is special" issue. Unlike the baseball sim, the football sim intentionally makes it very hard to climb the last rungs of that ladder; improvements start earning only a fraction of a point when you get into the higher ranges.

Tackle stats suffer from the same issue as defense; to properly resolve it requires more code than I can currently fit and trying to simplify it results in unrealistic stats. But I was literally working on this issue this week, so hopefully will move the needle on it soon.

Other things I am currently working on:
- Player position changes
- Allowing leagues to change size on the fly (grow or shrink)
- More league size options
- Live drafts for the first few rounds

Chris

Cueball899
Posts: 51
Joined: Wed Oct 04, 2017 6:32 pm
Location: Minnesota

Re: A few great ideas.

Post by Cueball899 » Mon Feb 05, 2018 4:43 pm

Admin wrote:
Mon Feb 05, 2018 12:56 pm

Skills are relative to other players, so if everyone can get to A+ it's the same result as everyone getting to C. It's that "if everyone is special then no one is special" issue. Unlike the baseball sim, the football sim intentionally makes it very hard to climb the last rungs of that ladder; improvements start earning only a fraction of a point when you get into the higher ranges.

Chris
I have no problem with player skill development and I'm glad it gets harder the better they are. My only issue is that offensive lineman blocking skills rarely improve. I just think that the o-line should get more blocking improvements.

Would love to see live drafts.

Derek

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Re: A few great ideas.

Post by Admin » Tue Feb 06, 2018 12:15 am

Don't forget Execution is key to the O-line as well. Well, it's key to all positions but a solidly executing O-line should have fewer sacks as they work together better as a unit.

I should probably do a series of articles about how various parts of the sim interact with each other.

Chris

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